By Brita Jean Andercheck
In
the world of Sims 2, there are essentially two main
types of players. The players who “motherlode”
their way to excessive bucks and extravagant houses,
and those who suffer through the initial $20,000
dollars to build and furnish their first shack.
The
first option definitely provides instant
gratification. You have an awesome house, you proven
your artistic skills, but your Sim has done nothing.
The real challenge and skill comes in taking your
family with nothing and building a dynasty, whose
ancestral home is bigger than that of the cheat
coding neighbors.
Please
don’t get me wrong. I love “motherloding” to a
truly unique creation. And everyone needs a Corleoni
family in the neighborhood, and of course they
can’t live in the Broke’s trailer home. And how
much fun is it to make the Queen Mum if she
doesn’t get to live in
Buckingham
Palace
? Personally, I have quite a few outrageous
motherloded homes in my neighborhood. But every once
in a while, I just feel the need to challenge myself
and see if I can’t change the way the other half
live.
In
the original Sims 2 this was truly a challenge. Your
Sims started adult life jobless and skill less. But
the University expansion pack changed all that, and
the benefits of a University education are enormous.
In my personal experience, the best way to
put your Sims in the most successful position is to
start with young adults in college. Declare the
right major to go with the intended career, do well
in college, make friends, and build the necessary
skills for the preferred jobs when your Sim
graduates. This is very doable, and puts your Sim in
a very different position from the Sim who had just
arrived from the create a family screen.
Your
college graduate Sim enters the family bin in your
neighborhood of choice with 20,000 dollars, plus
their share of the college household funds
(scholarships, grants, etc), friends and skills.
(You can always move one of your other college Sims
into the house as a potential spouse and double that
20,000 for an extra initial bonus.) Not only do
college graduates have the option of four new career
tracks, which are substantially more lucrative than
the original careers, they also get a career
placement bonus.
When
job searching on the computer, Sims are subject to a
-2 rule, with a job cap at level 6. Meaning,
whichever level job they qualify for (skills and
friends) they receive the job two levels below that.
Sim graduates are not affected by the level 6 cap.
Sims who graduate with a 3.7 or above, if they have
elected to pursue one of the careers tracks aligned
with their major, will receive a + 1 in job level.
Those Sims who earned a 3.9 get a +2 for jobs
associated with their major. Graduating Sims with a
4.0 earn a +3 job level bonus. So, if you manage the
college academics correctly, your Sim enters the
workforce at a level 8 or 9 job.
The
most obvious benefit to the high level job is the
simoleons your Sim is bringing in, but the other
benefit is one the Sims 2 has been trying to teach
us about since its beginning. It’s not about this
generation, it’s about the next.
With
your Sims at the highest job level they can focus on
their children instead of their next promotion. Sims
can teach their children to study and help them
build skills faster by offering lessons on career
reward objects. By the time your Sims’ children
are teenagers and looking to head to college they
will already have the majority of skills they need
for college and the workforce after that. Soon, the
second generation will emerge from college and into
the family bin, ready to repeat the cycle, building
wealth and influence along the way. They’ve always
said the first generation to go to college had it
the hardest, but soon your second generation Sims
will have a higher net worth than Mortimer Goth.