Overview Technical Information


Developer:  Bethesda Softworks
Publisher:  2K Games
Genre:  Role Playing
Release Date:  Mar 20, 2006
Players:  1
ESRB:  Teen
Connectivity:  Online
Official Game Site:  http://www.elderscrolls.com/
games/oblivion_overview.htm


-Minimum Requirement
2 Ghz Intel Pentium 4 or equivalent System
512 MB RAM
128 MB Video Memory
4600 MB Hard Drive Space

-Recommended Requirement
3.0 Ghz Intel Pentium 4 or equivalent System
1024 MB RAM
ATI X800 series, Nvidia GeForce 6800 series, or higher video card
 

     Story Line

   
In 2E 864, the Redguards of Hammerfell rose in rebellion against the Imperial administration of Provincial Governor Amiel Richton. The Restless League, led by Cyrus and Iszara -- brother-and-sister agents of the province's hereditary rulers -- destroyed the Imperial fleet in Stros M'Kai harbor and routed the Legion garrison. With Admiral Richton dead, and Stros M'Kai in rebel hands, Emperor Tiber Septim was forced to sue for peace on terms favorable to Hammerfell.

     Highlights
 

Bethesda Softworks LLC, a ZeniMax Media company, today announced that The Elder Scrolls IV: Oblivion™ is currently in development for PC and future generation consoles. In development since 2002, Oblivion is another leap forward in role-playing with its combination of freeform gameplay and cutting-edge graphics. Oblivion is the sequel to the best-selling, award-winning role-playing game, The
Elder Scrolls III: Morrowind®, named 2002 RPG and Game of the Year for both PC and Xbox.

In keeping with the Elder Scrolls tradition, players will have the option to experience the main quest at  their own pace, and there will be plenty of opportunities to explore the vast world and make your own way. Numerous factions can be joined, such as the thieves or mages guilds, and each contains its own complete storyline and the chance to rise to the head of the faction and reap further rewards.

Oblivion features a groundbreaking new AI system, called Radiant AI, which gives non-player characters (NPCs) the ability to make their own choices based on the world around them. They'll decide where to eat or who to talk to and what they'll say. They'll sleep, go to church, and even steal items, all based on their individual characteristics. Full facial animations and lip-synching, combined with full speech for all dialog, allows NPCs to come to life like never before.



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