Ratings

Control Factor - Customizable shortcut keys, check; side movement keys, check; rotational keys,check; total movement with only the mouse, check. What else is there to say?


Shininess Factor - Breathtaking scenery, beautifully designed buildings, and individual looking characters have a kind of low poly count, however, the low-impact engine contribute to smooth, mostly lag-free gameplay on modestly-powered systems. The game makes extensive use of color, with each zone having a dominant color scheme that lets you know exactly where you are.
Earshot Factor - Great NPC voices and riveting music



Online Factor - The game is virtually lag-free. You have special chats for you guild, party, raid, and general groups to communicate with you comrades. There is a wonderful need or greed system used for rolling on item to prevent someone from taking something you could use. Also, you have the auction and in game mail systems at your disposal.
Factor’s Average

 

 
Review

This game is annoyingly addictive and as enjoyable as MMORPG can get. WoW lends itself to the people that set aside a few hours every night and to the busy people that can only log a few hours here and there. The way the experience point (xp) system works, is you are rewarded for resting or being offline. So the casual player will not have much trouble keeping pace with someone who plays constantly. Also, if you only have a half hour to play you can log on and get something accomplished. For all this, though, there's never any sense that you'll run out of things to do. As you progress through the levels of development by completing quests and fighting monsters you gain access to skills or spells which you can buy off trainers. There are no restrictions on which ones you can have besides what level you are, and there are no restrictions on the amount you may have. After hitting level 10 players are introduced to their talent tree. This allow the player to customize their character a little more every level up. You can focus on healing, spells, attack, and so on. There are far more talents in the game than the amount of talent points you will receive by level 60 (the max level).

Another way players' characters will differ from one another is, as with all RPGs, in their equipment. WoW is packed with various kinds of exotic magical armor, items, weapons, and so on. Magical items can have properties ranging from increasing your character's primarily attributes, to causing extra fire, ice or arcane damage. Weapons and armor can be enchanted to do such things as well.

Naturally, an MMO is more than just the game itself. It is the multiplayer context that makes online gaming so much fun and you will find no shortage of it on WoW. It doesn’t matter if you are ganging up on a higher level NPC or someone from the other race that made a rude gesture at you. The important thing is that you can group up and to get though most of the dungeons alive you will need to.

Suffice it to say, though, that if you're a Blizzard fan, a MMOs fan, or someone looking for a good time you will want to play this game. The worst part of reviewing any MMO is that, because of their huge size, it's impossible to discuss every little nuance in the space of one review. One good note is if you plan on spending some time with this game be sure to get on of the nifty mods for the game's interface. I haven't gone over the excellent auction system, or how brilliant the concept of an in-game mail system is. I haven't gone over all the little thing that make people say “I never would have though of that.” that truly demonstrate the time and effort Blizzard puts into designing its games. But ‘dems da breaks’ when your trying to discuss such a huge subject in a finite space.

 


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